feat: introduce NUMA-aware PartitionRunner for adaptive parallelism
Replace NUMA-naive Rayon loops and ad-hoc adaptive pools with a unified `PartitionRunner` that manages a NUMA-aware worker pool. The implementation uses pinned Rayon thread pools per node and activates dormant threads based on real-time CPU efficiency metrics. This standardizes partition-level parallelism, optimizes memory locality, and eliminates cross-socket traffic. Includes architecture documentation and updates mkdocs navigation.
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# NUMA-aware partition runner
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## Problem
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All partition-level parallel loops in obikindex currently fall into two
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categories:
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**Naive Rayon** — used in `build_layers`, `pack_matrices`, `dump`, `select`,
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`stats`, `rebuild`, `reindex`:
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```rust
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(0..n).into_par_iter().for_each(|i| work(i));
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```
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Threads come from the global Rayon pool with no NUMA awareness. On
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multi-socket machines this produces cross-socket memory traffic and degrades
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performance super-linearly (see [NUMA-aware worker pools](numa_worker_pools.md)).
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**Ad-hoc adaptive pool** — used in `merge`:
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A bespoke implementation with pre-spawned workers, channel-based dispatch, and
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activation control. It handles NUMA correctly but is not reusable.
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Both cases should be replaced by a single generic mechanism.
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## Unified model
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The key insight is that **UMA is just the NUMA case with a single node**. The
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runner always works the same way: one controller thread per node, each
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independently managing its own workers with the same adaptive logic. The only
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difference between UMA and NUMA is the number of nodes and whether workers are
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pinned.
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```
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NUMA (k nodes) UMA (1 node)
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controller-0 controller-1 … controller-0
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│ │ │
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workers[0] workers[1] workers[0]
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(pinned) (pinned) (global pool)
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└───────────────┴──────────────────┘
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shared work queue
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```
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On each node, the Rayon `ThreadPool` is pinned to that node's CPUs.
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`pool.install()` ensures all internal Rayon calls (inside the work function)
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use the node-local pool. Linux first-touch then places heap allocations in
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local DRAM automatically.
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On UMA the global Rayon pool is used directly — no pinning, no overhead.
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## Adaptive mechanism
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Each controller follows the same logic regardless of node count:
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1. Pre-spawn `workers_per_node` dormant worker threads (blocked on `activate_rx`).
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2. Activate the first worker immediately.
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3. Loop on result channel with a `SPAWN_POLL` timeout:
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- On result: call `on_done`; check whether to activate the next worker.
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- On timeout: same check.
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- Activation criterion: `should_spawn_worker(active, global_efficiency, prev_efficiency)`.
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4. Drop `activate_tx` when done — dormant workers exit cleanly.
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**Global CPU efficiency** (`CpuSample`, reads `/proc/stat` on Linux) is used by
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all controllers — no per-node measurement needed. The signal is coarser than
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per-node efficiency but correct in practice: if any node saturates memory
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bandwidth, the global efficiency drops and all controllers stop activating
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workers. Using a standard portable primitive avoids platform-specific CPU
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accounting and keeps the implementation clean.
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## Proposed API
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```rust
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pub struct PartitionRunner {
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// One entry per NUMA node; one entry total on UMA.
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nodes: Vec<NodeConfig>,
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}
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struct NodeConfig {
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pool: Option<Arc<rayon::ThreadPool>>, // None = global Rayon pool (UMA)
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cpu_ids: Vec<usize>, // empty = no pinning (UMA)
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max_workers: usize,
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}
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impl PartitionRunner {
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/// Detect topology and build the runner.
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/// Returns a single-node runner on UMA / macOS / hwloc failure.
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pub fn new() -> Self;
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/// Run `f(i)` for every index in `order`, collecting results.
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///
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/// `on_done(i, result, elapsed)` is called under an internal mutex as
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/// each partition completes — use it for progress bars and aggregation.
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/// The runner serialises all calls to `on_done` via an internal
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/// `Arc<Mutex<C>>`, so no `Sync` bound is required on the callback.
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/// `Send` is required because the Arc clone crosses thread boundaries.
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///
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/// Serialisation is free in practice: a partition takes seconds to
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/// minutes; the callback takes microseconds. Contention is negligible.
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///
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/// Returns the first error from `f`, if any.
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pub fn run<F, R, E, C>(
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&self,
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order: &[usize],
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f: F,
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on_done: C,
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) -> Result<(), E>
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where
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F: Fn(usize) -> Result<R, E> + Send + Sync,
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R: Send,
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E: Send,
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C: FnMut(usize, R, Duration) + Send; // Send required, Sync is not
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}
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```
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`order` is caller-supplied so each command chooses its scheduling strategy:
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largest-first for `merge`, sequential for `build_layers`, etc.
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## Migration examples
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### merge.rs (before: ~180 lines of bespoke machinery)
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```rust
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let runner = PartitionRunner::new();
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runner.run(
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&order,
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|i| dst_partition.merge_partition(i, srcs, mode, n_dst_genomes, block_bits, evidence)
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.map_err(OKIError::Partition),
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|i, g_len, dur| {
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pb.inc(1);
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debug!("partition {i}: done in {:.1}s — {g_len} new kmers", dur.as_secs_f64());
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part_stats.push(PartStat { id: i, unitig_bytes: partition_sizes[i], g_len });
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},
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)?;
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```
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### index.rs build_layers (before: naive into_par_iter)
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```rust
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let order: Vec<usize> = (0..n).collect();
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let runner = PartitionRunner::new();
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runner.run(
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&order,
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|i| self.partition.build_index_layer(i, min_ab, max_ab, with_counts, &evidence, block_bits)
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.map_err(OKIError::Partition),
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|_, n_kmers, _| {
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total_kmers.fetch_add(n_kmers, Ordering::Relaxed);
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pb.inc(1);
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},
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)?;
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```
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All other sites (`pack_matrices`, `dump`, `select`, etc.) follow the same
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pattern.
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## Placement
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`PartitionRunner` lives in `obikindex/src/numa.rs` alongside `NumaSetup`.
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It depends only on standard library primitives and Rayon — no new dependencies.
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A single `PartitionRunner` instance can be built once per command invocation
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and reused across multiple `run()` calls (e.g. `merge` runs
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`merge_partitions` then `pack_matrices`).
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## Open questions
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- **Error handling**: `run` currently returns the first error; remaining errors
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are dropped. A `Vec<E>` return would give complete diagnostics.
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- **`workers_per_node` tuning**: currently `(cpus / 8).max(3).min(8)`, calibrated
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for merge on BeeGFS. I/O-bound commands (`dump`, `select`) may benefit from
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a higher value. A per-call override could be added to the API.
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- **`on_done` ordering**: the runner serialises calls to `on_done` via an
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internal `Arc<Mutex<C>>`. `Send` is required (the Arc clone crosses thread
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boundaries); `Sync` is not (only one thread holds the lock at a time).
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Contention is negligible because a partition takes seconds while the callback
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takes microseconds. The callback is therefore simple to write (plain
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`Vec::push`, plain `FnMut`) with no measurable performance cost.
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