feat: introduce NUMA-aware PartitionRunner for adaptive parallelism
Replace NUMA-naive Rayon loops and ad-hoc adaptive pools with a unified `PartitionRunner` that manages a NUMA-aware worker pool. The implementation uses pinned Rayon thread pools per node and activates dormant threads based on real-time CPU efficiency metrics. This standardizes partition-level parallelism, optimizes memory locality, and eliminates cross-socket traffic. Includes architecture documentation and updates mkdocs navigation.
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# NUMA-aware partition runner
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## Problem
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All partition-level parallel loops in obikindex currently fall into two
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categories:
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**Naive Rayon** — used in `build_layers`, `pack_matrices`, `dump`, `select`,
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`stats`, `rebuild`, `reindex`:
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```rust
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(0..n).into_par_iter().for_each(|i| work(i));
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```
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Threads come from the global Rayon pool with no NUMA awareness. On
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multi-socket machines this produces cross-socket memory traffic and degrades
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performance super-linearly (see [NUMA-aware worker pools](numa_worker_pools.md)).
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**Ad-hoc adaptive pool** — used in `merge`:
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A bespoke implementation with pre-spawned workers, channel-based dispatch, and
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activation control. It handles NUMA correctly but is not reusable.
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Both cases should be replaced by a single generic mechanism.
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## Unified model
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The key insight is that **UMA is just the NUMA case with a single node**. The
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runner always works the same way: one controller thread per node, each
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independently managing its own workers with the same adaptive logic. The only
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difference between UMA and NUMA is the number of nodes and whether workers are
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pinned.
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```
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NUMA (k nodes) UMA (1 node)
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controller-0 controller-1 … controller-0
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│ │ │
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workers[0] workers[1] workers[0]
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(pinned) (pinned) (global pool)
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└───────────────┴──────────────────┘
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shared work queue
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```
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On each node, the Rayon `ThreadPool` is pinned to that node's CPUs.
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`pool.install()` ensures all internal Rayon calls (inside the work function)
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use the node-local pool. Linux first-touch then places heap allocations in
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local DRAM automatically.
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On UMA the global Rayon pool is used directly — no pinning, no overhead.
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## Adaptive mechanism
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Each controller follows the same logic regardless of node count:
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1. Pre-spawn `workers_per_node` dormant worker threads (blocked on `activate_rx`).
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2. Activate the first worker immediately.
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3. Loop on result channel with a `SPAWN_POLL` timeout:
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- On result: call `on_done`; check whether to activate the next worker.
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- On timeout: same check.
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- Activation criterion: `should_spawn_worker(active, global_efficiency, prev_efficiency)`.
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4. Drop `activate_tx` when done — dormant workers exit cleanly.
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**Global CPU efficiency** (`CpuSample`, reads `/proc/stat` on Linux) is used by
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all controllers — no per-node measurement needed. The signal is coarser than
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per-node efficiency but correct in practice: if any node saturates memory
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bandwidth, the global efficiency drops and all controllers stop activating
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workers. Using a standard portable primitive avoids platform-specific CPU
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accounting and keeps the implementation clean.
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## Proposed API
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```rust
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pub struct PartitionRunner {
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// One entry per NUMA node; one entry total on UMA.
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nodes: Vec<NodeConfig>,
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}
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struct NodeConfig {
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pool: Option<Arc<rayon::ThreadPool>>, // None = global Rayon pool (UMA)
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cpu_ids: Vec<usize>, // empty = no pinning (UMA)
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max_workers: usize,
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}
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impl PartitionRunner {
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/// Detect topology and build the runner.
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/// Returns a single-node runner on UMA / macOS / hwloc failure.
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pub fn new() -> Self;
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/// Run `f(i)` for every index in `order`, collecting results.
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///
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/// `on_done(i, result, elapsed)` is called under an internal mutex as
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/// each partition completes — use it for progress bars and aggregation.
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/// The runner serialises all calls to `on_done` via an internal
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/// `Arc<Mutex<C>>`, so no `Sync` bound is required on the callback.
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/// `Send` is required because the Arc clone crosses thread boundaries.
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///
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/// Serialisation is free in practice: a partition takes seconds to
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/// minutes; the callback takes microseconds. Contention is negligible.
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///
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/// Returns the first error from `f`, if any.
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pub fn run<F, R, E, C>(
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&self,
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order: &[usize],
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f: F,
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on_done: C,
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) -> Result<(), E>
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where
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F: Fn(usize) -> Result<R, E> + Send + Sync,
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R: Send,
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E: Send,
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C: FnMut(usize, R, Duration) + Send; // Send required, Sync is not
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}
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```
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`order` is caller-supplied so each command chooses its scheduling strategy:
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largest-first for `merge`, sequential for `build_layers`, etc.
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## Migration examples
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### merge.rs (before: ~180 lines of bespoke machinery)
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```rust
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let runner = PartitionRunner::new();
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runner.run(
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&order,
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|i| dst_partition.merge_partition(i, srcs, mode, n_dst_genomes, block_bits, evidence)
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.map_err(OKIError::Partition),
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|i, g_len, dur| {
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pb.inc(1);
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debug!("partition {i}: done in {:.1}s — {g_len} new kmers", dur.as_secs_f64());
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part_stats.push(PartStat { id: i, unitig_bytes: partition_sizes[i], g_len });
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},
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)?;
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```
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### index.rs build_layers (before: naive into_par_iter)
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```rust
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let order: Vec<usize> = (0..n).collect();
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let runner = PartitionRunner::new();
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runner.run(
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&order,
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|i| self.partition.build_index_layer(i, min_ab, max_ab, with_counts, &evidence, block_bits)
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.map_err(OKIError::Partition),
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|_, n_kmers, _| {
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total_kmers.fetch_add(n_kmers, Ordering::Relaxed);
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pb.inc(1);
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},
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)?;
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```
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All other sites (`pack_matrices`, `dump`, `select`, etc.) follow the same
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pattern.
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## Placement
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`PartitionRunner` lives in `obikindex/src/numa.rs` alongside `NumaSetup`.
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It depends only on standard library primitives and Rayon — no new dependencies.
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A single `PartitionRunner` instance can be built once per command invocation
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and reused across multiple `run()` calls (e.g. `merge` runs
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`merge_partitions` then `pack_matrices`).
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## Open questions
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- **Error handling**: `run` currently returns the first error; remaining errors
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are dropped. A `Vec<E>` return would give complete diagnostics.
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- **`workers_per_node` tuning**: currently `(cpus / 8).max(3).min(8)`, calibrated
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for merge on BeeGFS. I/O-bound commands (`dump`, `select`) may benefit from
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a higher value. A per-call override could be added to the API.
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- **`on_done` ordering**: the runner serialises calls to `on_done` via an
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internal `Arc<Mutex<C>>`. `Send` is required (the Arc clone crosses thread
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boundaries); `Sync` is not (only one thread holds the lock at a time).
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Contention is negligible because a partition takes seconds while the callback
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takes microseconds. The callback is therefore simple to write (plain
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`Vec::push`, plain `FnMut`) with no measurable performance cost.
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@@ -57,6 +57,7 @@ nav:
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- Sequences: architecture/sequences/invariant.md
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- Sequences: architecture/sequences/invariant.md
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- Kmer index: architecture/index_architecture.md
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- Kmer index: architecture/index_architecture.md
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- NUMA-aware worker pools: architecture/numa_worker_pools.md
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- NUMA-aware worker pools: architecture/numa_worker_pools.md
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- NUMA-aware partition runner: architecture/numa_partition_runner.md
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watch:
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watch:
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- docmd
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- docmd
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+249
-1
@@ -10,12 +10,15 @@
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// - the system has only one NUMA node (UMA, Apple Silicon, single-socket)
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// - the system has only one NUMA node (UMA, Apple Silicon, single-socket)
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// - any per-node pool fails to build
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// - any per-node pool fails to build
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use std::sync::Arc;
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use std::sync::{Arc, Mutex};
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use std::time::{Duration, Instant};
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use crossbeam_channel::{RecvTimeoutError, unbounded};
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use hwlocality::Topology;
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use hwlocality::Topology;
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use hwlocality::cpu::binding::CpuBindingFlags;
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use hwlocality::cpu::binding::CpuBindingFlags;
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use hwlocality::cpu::cpuset::CpuSet;
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use hwlocality::cpu::cpuset::CpuSet;
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use hwlocality::object::types::ObjectType;
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use hwlocality::object::types::ObjectType;
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use obisys::CpuSample;
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use tracing::debug;
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use tracing::debug;
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// ── Public interface ──────────────────────────────────────────────────────────
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// ── Public interface ──────────────────────────────────────────────────────────
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@@ -100,3 +103,248 @@ fn build_pool(cpus: &[usize]) -> Option<rayon::ThreadPool> {
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.build()
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.build()
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.ok()
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.ok()
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}
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}
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// ── Adaptive spawn heuristic ──────────────────────────────────────────────────
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//
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// First worker: spawn if CPU efficiency is below SPAWN_THRESHOLD (machine is
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// under-utilised). Subsequent workers: spawn only if the last worker raised
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// efficiency by at least the expected marginal gain (1/n_workers), with a
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// minimum floor to avoid spurious spawns from efficiency fluctuations.
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const SPAWN_THRESHOLD: f64 = 0.95;
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const MIN_MARGINAL_GAIN: f64 = 0.03;
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const SPAWN_POLL: Duration = Duration::from_secs(20);
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fn should_spawn_worker(n_workers: usize, eff: f64, eff_at_last_spawn: f64) -> bool {
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if n_workers == 1 {
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eff < SPAWN_THRESHOLD
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} else {
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let gain = eff - eff_at_last_spawn;
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let expected = 1.0 / n_workers as f64;
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gain >= (expected * 0.25).max(MIN_MARGINAL_GAIN)
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}
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}
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// ── PartitionRunner ───────────────────────────────────────────────────────────
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struct NodeConfig {
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pool: Option<Arc<rayon::ThreadPool>>,
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cpu_ids: Vec<usize>,
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max_workers: usize,
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}
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/// Generic NUMA-aware runner for partition-level parallel work.
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///
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/// Encapsulates worker spawning, NUMA pinning, adaptive activation, and result
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/// collection. UMA systems are handled as the degenerate case of a single node
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/// with no pinning.
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///
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/// # Model
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///
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/// One controller thread per NUMA node (one total on UMA). Each controller
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/// manages up to `max_workers` dormant workers that drain a shared work queue.
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/// Workers are activated one at a time; a new worker is added when global CPU
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/// efficiency justifies it. On NUMA all workers are activated immediately
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/// (memory bandwidth, not CPU count, is the bottleneck).
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pub struct PartitionRunner {
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nodes: Vec<NodeConfig>,
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n_cores: usize,
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}
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impl PartitionRunner {
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/// Detect topology and build. Falls back to a single-node UMA runner on
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/// macOS, single-socket machines, or hwloc failure.
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pub fn new() -> Self {
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let n_cores = std::thread::available_parallelism()
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.map(|n| n.get())
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.unwrap_or(1);
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match build() {
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Some(ns) => {
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let wpn = ns.workers_per_node();
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debug!(
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"PartitionRunner: NUMA mode — {} node(s) × {} worker(s)/node",
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ns.pools.len(),
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wpn,
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);
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let nodes = ns.pools
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.into_iter()
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.zip(ns.cpus_per_node)
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.map(|(pool, cpu_ids)| NodeConfig {
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pool: Some(pool),
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cpu_ids,
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max_workers: wpn,
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})
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.collect();
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Self { nodes, n_cores }
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}
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None => {
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let max_workers = (n_cores / 2).max(1);
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debug!(
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"PartitionRunner: UMA mode — adaptive up to {} worker(s)",
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max_workers,
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);
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Self {
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nodes: vec![NodeConfig {
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pool: None,
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cpu_ids: vec![],
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max_workers,
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}],
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n_cores,
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}
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}
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}
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}
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/// Run `f(i)` for every index in `order`.
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///
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/// `on_done(i, result, elapsed)` is called under an internal mutex as each
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/// partition completes — suitable for progress bars, logging, and result
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/// aggregation. No `Send` or `Sync` bound is required on the callback.
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///
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/// The work queue is shared across all NUMA nodes: any idle worker takes
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/// the next available partition regardless of node, ensuring load balance.
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///
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/// Returns the first error produced by `f`, if any.
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pub fn run<F, R, E, C>(
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&self,
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order: &[usize],
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f: F,
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on_done: C,
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) -> Result<(), E>
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where
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F: Fn(usize) -> Result<R, E> + Send + Sync,
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R: Send,
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E: Send,
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C: FnMut(usize, R, Duration) + Send,
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{
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let f = Arc::new(f);
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let on_done = Arc::new(Mutex::new(on_done));
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let first_err: Arc<Mutex<Option<E>>> = Arc::new(Mutex::new(None));
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// Shared work queue — pre-loaded in caller-supplied order.
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let (part_tx, part_rx) = unbounded::<usize>();
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for &i in order {
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part_tx.send(i).ok();
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}
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drop(part_tx);
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let n_cores = self.n_cores;
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std::thread::scope(|s| {
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for node in &self.nodes {
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let f = Arc::clone(&f);
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let on_done = Arc::clone(&on_done);
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let first_err = Arc::clone(&first_err);
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let part_rx = part_rx.clone();
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s.spawn(move || {
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// Per-node result and activation channels.
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let (result_tx, result_rx) =
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unbounded::<(usize, Result<R, E>, Duration)>();
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let (activate_tx, activate_rx) = unbounded::<()>();
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std::thread::scope(|ws| {
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// Pre-spawn workers (all dormant until activated).
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for _ in 0..node.max_workers {
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let prx = part_rx.clone();
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let rtx = result_tx.clone();
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let arx = activate_rx.clone();
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let f = Arc::clone(&f);
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let pool = node.pool.clone();
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let cpu_ids = node.cpu_ids.clone();
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ws.spawn(move || {
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if !cpu_ids.is_empty() {
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pin_current_thread(&cpu_ids);
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}
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|
if arx.recv().is_err() {
|
||||||
|
return; // never activated — exit cleanly
|
||||||
|
}
|
||||||
|
for i in &prx {
|
||||||
|
let t = Instant::now();
|
||||||
|
let r = match &pool {
|
||||||
|
Some(p) => p.install(|| f(i)),
|
||||||
|
None => f(i),
|
||||||
|
};
|
||||||
|
rtx.send((i, r, t.elapsed())).ok();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
// Drop the controller's copy: result_rx disconnects
|
||||||
|
// once all worker copies are also dropped (workers done).
|
||||||
|
drop(result_tx);
|
||||||
|
|
||||||
|
// In NUMA mode activate all workers immediately;
|
||||||
|
// in UMA mode activate one and grow adaptively.
|
||||||
|
let numa_mode = node.pool.is_some();
|
||||||
|
let initial = if numa_mode { node.max_workers } else { 1 };
|
||||||
|
for _ in 0..initial {
|
||||||
|
activate_tx.send(()).ok();
|
||||||
|
}
|
||||||
|
let mut active_workers = initial;
|
||||||
|
let mut cpu_sample = CpuSample::now();
|
||||||
|
let mut eff_at_last_spawn = 0.0f64;
|
||||||
|
|
||||||
|
// Controller loop.
|
||||||
|
loop {
|
||||||
|
match result_rx.recv_timeout(SPAWN_POLL) {
|
||||||
|
Ok((i, r, dur)) => {
|
||||||
|
match r {
|
||||||
|
Ok(v) => {
|
||||||
|
on_done.lock().unwrap()(i, v, dur);
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
let mut g = first_err.lock().unwrap();
|
||||||
|
if g.is_none() { *g = Some(e); }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if !numa_mode && active_workers < node.max_workers {
|
||||||
|
let eff = cpu_sample.cpu_efficiency(n_cores);
|
||||||
|
if should_spawn_worker(active_workers, eff, eff_at_last_spawn) {
|
||||||
|
debug!(
|
||||||
|
"activated worker {} — efficiency {:.0}%",
|
||||||
|
active_workers + 1,
|
||||||
|
eff * 100.0,
|
||||||
|
);
|
||||||
|
activate_tx.send(()).ok();
|
||||||
|
active_workers += 1;
|
||||||
|
eff_at_last_spawn = eff;
|
||||||
|
cpu_sample = CpuSample::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(RecvTimeoutError::Timeout) => {
|
||||||
|
if !numa_mode && active_workers < node.max_workers {
|
||||||
|
let eff = cpu_sample.cpu_efficiency(n_cores);
|
||||||
|
if should_spawn_worker(active_workers, eff, eff_at_last_spawn) {
|
||||||
|
debug!(
|
||||||
|
"activated worker {} (poll) — efficiency {:.0}%",
|
||||||
|
active_workers + 1,
|
||||||
|
eff * 100.0,
|
||||||
|
);
|
||||||
|
activate_tx.send(()).ok();
|
||||||
|
active_workers += 1;
|
||||||
|
eff_at_last_spawn = eff;
|
||||||
|
cpu_sample = CpuSample::now();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(RecvTimeoutError::Disconnected) => break,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Signal any dormant workers that were never activated
|
||||||
|
// to exit (UMA mode where max_workers was never reached).
|
||||||
|
drop(activate_tx);
|
||||||
|
}); // ws: waits for all workers of this node
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}); // s: waits for all node controllers
|
||||||
|
|
||||||
|
let mut g = first_err.lock().unwrap();
|
||||||
|
match g.take() {
|
||||||
|
Some(e) => Err(e),
|
||||||
|
None => Ok(()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user