refactor: implement adaptive worker scaling and infallible NUMA build
Release / build-linux-static (push) Successful in 8m4s
CI / build (pull_request) Successful in 3m26s

Replaces the fallible NUMA topology builder with an infallible fallback that synthesizes a single-node UMA configuration on failure or absence. Refactors PartitionRunner to pre-spawn dormant workers and dynamically activate them via CPU efficiency thresholds, replacing static upfront spawning with adaptive scaling. Bumps obikmer crate version to 1.1.15.
This commit is contained in:
Eric Coissac
2026-06-22 18:04:56 +02:00
parent 469e53b6f5
commit ac3ef106e7
3 changed files with 214 additions and 104 deletions
+1 -1
View File
@@ -1704,7 +1704,7 @@ dependencies = [
[[package]]
name = "obikmer"
version = "1.1.14"
version = "1.1.15"
dependencies = [
"clap",
"csv",
+180 -70
View File
@@ -5,10 +5,8 @@
// CPUs. Linux first-touch policy then places graph allocations in local DRAM
// automatically — no explicit memory binding needed.
//
// Returns None when:
// - hwloc topology initialisation fails
// - the system has only one NUMA node (UMA, Apple Silicon, single-socket)
// - any per-node pool fails to build
// UMA systems (single socket, Apple Silicon, etc.) are the degenerate case:
// one synthetic node containing all cores, no pool, no pinning.
use std::sync::Arc;
use std::time::{Duration, Instant};
@@ -18,32 +16,32 @@ use hwlocality::Topology;
use hwlocality::cpu::binding::CpuBindingFlags;
use hwlocality::cpu::cpuset::CpuSet;
use hwlocality::object::types::ObjectType;
use obisys::CpuSample;
use tracing::debug;
// ── Public interface ──────────────────────────────────────────────────────────
pub struct NumaSetup {
pub pools: Vec<Arc<rayon::ThreadPool>>,
/// One entry per NUMA node. `None` on UMA systems (no pool, no pinning).
pub pools: Vec<Option<Arc<rayon::ThreadPool>>>,
/// CPU indices for each NUMA node, in node order.
pub cpus_per_node: Vec<Vec<usize>>,
}
impl NumaSetup {
/// Workers to activate per NUMA node.
/// Empirically ~3 workers saturate one node's memory bandwidth.
/// Maximum worker slots per node (one per physical core in the node).
pub fn workers_per_node(&self) -> usize {
self.cpus_per_node
.first()
.map(|c| (c.len() / 8).max(3).min(8))
.unwrap_or(3)
.map(|c| c.len().max(1))
.unwrap_or(1)
}
}
/// Detect NUMA topology and build per-node Rayon pools.
/// Returns None on UMA systems, single-node machines, or on failure.
pub fn build() -> Option<NumaSetup> {
let topology = Topology::new().ok()?;
/// Always succeeds: falls back to a single synthetic UMA node on failure.
pub fn build() -> NumaSetup {
if let Ok(topology) = Topology::new() {
let nodes: Vec<Vec<usize>> = topology
.objects_with_type(ObjectType::NUMANode)
.filter_map(|obj| obj.cpuset())
@@ -56,22 +54,31 @@ pub fn build() -> Option<NumaSetup> {
.filter(|v| !v.is_empty())
.collect();
if nodes.len() <= 1 {
return None;
}
if nodes.len() > 1 {
if let Some(pools) = nodes
.iter()
.map(|cpus| build_pool(cpus).map(|p| Some(Arc::new(p))))
.collect::<Option<Vec<_>>>()
{
debug!(
"NUMA topology: {} node(s), {} core(s)/node",
nodes.len(),
nodes.first().map_or(0, |v| v.len()),
);
return NumaSetup { pools, cpus_per_node: nodes };
}
}
}
let pools = nodes
.iter()
.map(|cpus| build_pool(cpus).map(Arc::new))
.collect::<Option<Vec<_>>>()?;
Some(NumaSetup { pools, cpus_per_node: nodes })
// UMA fallback: single synthetic node, all cores, no pool, no pinning.
let n_cores = std::thread::available_parallelism()
.map(|n| n.get())
.unwrap_or(1);
debug!("UMA: single synthetic node, {} core(s)", n_cores);
NumaSetup {
pools: vec![None],
cpus_per_node: vec![(0..n_cores).collect()],
}
}
/// Bind the calling thread to `cpu_indices` using hwloc.
@@ -114,18 +121,19 @@ struct NodeConfig {
/// Generic NUMA-aware runner for partition-level parallel work.
///
/// Workers are distributed round-robin across NUMA nodes and pinned to their
/// node's CPUs. UMA systems are the degenerate case: one node, no pinning.
/// node's CPUs. UMA is the degenerate case: one node, no pinning.
///
/// Workers are pre-spawned dormant and activated one by one as CPU efficiency
/// falls below `SPAWN_THRESHOLD`. This avoids over-provisioning on I/O-bound
/// or memory-bandwidth-bound workloads while saturating CPU-bound ones.
///
/// # Termination
///
/// Termination is driven entirely by channel closure:
///
/// ```text
/// drop(part_tx) → part_rx drains → workers exit → drop their result_tx
/// drop(result_tx) → result_rx closes → controller loop exits
/// drop(activate_tx) → dormant workers exit cleanly
/// ```
///
/// No explicit counter or sentinel needed.
pub struct PartitionRunner {
nodes: Vec<NodeConfig>,
}
@@ -136,50 +144,38 @@ impl PartitionRunner {
self.nodes.iter().map(|n| n.max_workers).sum()
}
/// Detect topology and build. Falls back to a single-node UMA runner on
/// macOS, single-socket machines, or hwloc failure.
/// Detect topology and build. Always succeeds.
pub fn new() -> Self {
match build() {
Some(ns) => {
let ns = build();
let wpn = ns.workers_per_node();
debug!(
"PartitionRunner: NUMA mode — {} node(s) × {} worker(s)/node",
ns.pools.len(), wpn,
"PartitionRunner: {} node(s) × {} worker(s)/node max",
ns.pools.len(),
wpn,
);
let nodes = ns.pools
.into_iter()
.zip(ns.cpus_per_node)
.map(|(pool, cpu_ids)| NodeConfig {
pool: Some(pool),
pool,
cpu_ids,
max_workers: wpn,
})
.collect();
Self { nodes }
}
None => {
let n_cores = std::thread::available_parallelism()
.map(|n| n.get())
.unwrap_or(1);
let max_workers = (n_cores / 2).max(1);
debug!("PartitionRunner: UMA mode — {} worker(s)", max_workers);
Self {
nodes: vec![NodeConfig {
pool: None,
cpu_ids: vec![],
max_workers,
}],
}
}
}
}
/// Run `f(i)` for every index in `order`.
///
/// Workers are spawned upfront and distributed round-robin across NUMA
/// nodes. `on_done(i, result, elapsed)` is called from the controller
/// thread as each partition completes — suitable for progress bars and
/// result aggregation.
/// Workers are pre-spawned dormant and activated adaptively. A timer thread
/// fires a CPU-efficiency check every `TIMER_SECS` seconds; each completed
/// partition resets that timer (forcing an immediate check) and also
/// triggers its own inline check. A new worker is activated whenever
/// efficiency falls below `SPAWN_THRESHOLD`.
///
/// `on_done(i, result, elapsed)` is called from the controller thread as
/// each partition completes — suitable for progress bars and result
/// aggregation.
///
/// Returns the first error produced by `f`, if any.
pub fn run<F, R, E, C>(
@@ -194,28 +190,65 @@ impl PartitionRunner {
E: Send,
C: FnMut(usize, R, Duration) + Send,
{
// Pre-load the work queue, then drop the sender so workers' part_rx
// iterators terminate when the queue is drained.
let n_total = order.len();
if n_total == 0 {
return Ok(());
}
const SPAWN_THRESHOLD: f64 = 0.95;
const TIMER_SECS: u64 = 30;
let n_cores = std::thread::available_parallelism()
.map(|n| n.get())
.unwrap_or(1);
// ── Channels ──────────────────────────────────────────────────────────
let (part_tx, part_rx) = unbounded::<usize>();
let (activate_tx, activate_rx) = unbounded::<()>();
// reset_tx: controller → timer ("reset the 30 s window")
let (reset_tx, reset_rx) = unbounded::<()>();
// event_tx: workers + timer → controller (unified event stream)
let (event_tx, event_rx) = unbounded::<WorkerEvent<R, E>>();
for &i in order { part_tx.send(i).ok(); }
drop(part_tx);
let (result_tx, result_rx) = unbounded::<(usize, Result<R, E>, Duration)>();
let max_workers = self.max_workers();
let n_nodes = self.nodes.len();
let f = &f; // shared borrow; F: Sync so concurrent calls are safe
let f = &f;
let mut first_err: Option<E> = None;
std::thread::scope(|s| {
// Spawn all workers upfront, round-robin across NUMA nodes.
for w in 0..self.max_workers() {
// ── Timer thread ──────────────────────────────────────────────────
// Sends TimerTick every TIMER_SECS seconds. Resets its window each
// time reset_rx receives a message (i.e. on partition completion).
let timer_tx = event_tx.clone();
s.spawn(move || {
let period = Duration::from_secs(TIMER_SECS);
loop {
crossbeam_channel::select! {
recv(reset_rx) -> r => {
if r.is_err() { break; } // reset_tx dropped → exit
}
default(period) => {
if timer_tx.send(WorkerEvent::TimerTick).is_err() { break; }
}
}
}
});
// ── Pre-spawn workers dormant, round-robin across NUMA nodes ──────
for w in 0..max_workers {
let node = &self.nodes[w % n_nodes];
let prx = part_rx.clone();
let rtx = result_tx.clone();
let etx = event_tx.clone();
let arx = activate_rx.clone();
let pool = node.pool.clone();
let cpu_ids = &node.cpu_ids;
s.spawn(move || {
if arx.recv().is_err() { return; }
if !cpu_ids.is_empty() { pin_current_thread(cpu_ids); }
for i in &prx {
let t = Instant::now();
@@ -223,24 +256,53 @@ impl PartitionRunner {
Some(p) => p.install(|| f(i)),
None => f(i),
};
rtx.send((i, r, t.elapsed())).ok();
etx.send(WorkerEvent::Completed(i, r, t.elapsed())).ok();
}
});
}
// Drop controller's event_tx: event_rx closes when all workers +
// timer have exited.
drop(event_tx);
// Drop the controller's sender: result_rx closes once all worker
// rtx clones are dropped (i.e. all workers have exited).
drop(result_tx);
// ── Controller ────────────────────────────────────────────────────
activate_tx.send(()).ok();
let mut n_active = 1usize;
let mut cpu_sample = CpuSample::now();
let mut eff_at_last_spawn = 0.0f64; // 0 = no previous spawn to evaluate
let mut completed = 0usize;
// Drain results concurrently with workers. The for loop exits
// when result_rx is disconnected — at that point all workers are
// done and the scope join below is instantaneous.
for (i, r, dur) in &result_rx {
while completed < n_total {
let Ok(event) = event_rx.recv() else { break };
match event {
WorkerEvent::Completed(i, r, dur) => {
match r {
Ok(v) => on_done(i, v, dur),
Err(e) => { if first_err.is_none() { first_err = Some(e); } }
}
completed += 1;
// Reset the 30 s timer.
reset_tx.send(()).ok();
// Inline check: same logic as a timer tick.
maybe_activate(
&activate_tx, &mut n_active, max_workers,
&mut cpu_sample, &mut eff_at_last_spawn,
n_cores, SPAWN_THRESHOLD, completed, n_total,
);
}
WorkerEvent::TimerTick => {
maybe_activate(
&activate_tx, &mut n_active, max_workers,
&mut cpu_sample, &mut eff_at_last_spawn,
n_cores, SPAWN_THRESHOLD, completed, n_total,
);
}
}
}
// Dormant workers exit when activate_tx closes.
drop(activate_tx);
// Timer thread exits when reset_tx closes.
drop(reset_tx);
});
match first_err {
@@ -249,3 +311,51 @@ impl PartitionRunner {
}
}
}
// ── Internal event type ───────────────────────────────────────────────────────
enum WorkerEvent<R, E> {
Completed(usize, Result<R, E>, Duration),
TimerTick,
}
fn maybe_activate(
activate_tx: &crossbeam_channel::Sender<()>,
n_active: &mut usize,
max_workers: usize,
cpu_sample: &mut CpuSample,
eff_at_last_spawn: &mut f64,
n_cores: usize,
threshold: f64,
completed: usize,
n_total: usize,
) {
if *n_active >= max_workers || completed >= n_total { return; }
let eff = cpu_sample.cpu_efficiency(n_cores);
if eff >= threshold { return; } // CPU already saturated
// Check that the previous activation was beneficial enough.
// Going from k-1 → k workers, the minimum acceptable speedup is (k-1+0.2)/(k-1).
// For the very first extra worker (n_active == 1, no previous spawn), skip this
// check: eff_at_last_spawn == 0 acts as the sentinel.
let last_spawn_was_beneficial = if *eff_at_last_spawn < 1e-9 {
true // first additional worker: no prior data to evaluate
} else {
let k_before = (*n_active - 1) as f64;
let min_speedup = (k_before + 0.2) / k_before;
let actual_speedup = eff / *eff_at_last_spawn;
actual_speedup >= min_speedup
};
if last_spawn_was_beneficial {
activate_tx.send(()).ok();
*eff_at_last_spawn = eff;
*n_active += 1;
*cpu_sample = CpuSample::now();
debug!(
"activated worker {}/{} — efficiency {:.0}%",
n_active, max_workers, eff * 100.0,
);
}
}
+1 -1
View File
@@ -1,6 +1,6 @@
[package]
name = "obikmer"
version = "1.1.14"
version = "1.1.15"
edition = "2024"
[[bin]]