Feature: Implement constrained k-mer generation and clique search

This commit introduces core functionality for oligonucleotide family tagging, constrained k-mer generation, and clique finding. It also includes updates to the Go language version and refactors the logic for k-mer dissimilarity metrics.
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Eric Coissac committed 2026-11-03 09:25:34 +11:00
1 parent f76e7f03c6
commit 3087c70daa
17 files changed
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package obigraph
import (
"context"
"math/rand"
"sync"
)
// NeighborFilter defines an implicit graph over the vertices 0..n-1.
// It appends to out[:0] the vertices of candidates that are adjacent to v,
// keeping their order, and returns the resulting slice. It is called
// concurrently by several workers and must not modify candidates.
//
// Describing the adjacency by a filter, instead of a matrix, keeps the memory
// in O(n) and lets the caller evaluate adjacency in bulk (SIMD, for instance).
type NeighborFilter func(v int32, candidates, out []int32) []int32
// CliqueOptions tunes FindClique.
type CliqueOptions struct {
// Workers is the number of concurrent searches (default 1).
Workers int
// Seed seeds the random vertex orders of the restarts.
Seed int64
}
// CliqueResult is the outcome of FindClique.
type CliqueResult struct {
// Clique is the largest clique found (a clique of size >= target if Reached).
Clique []int32
// Reached is true if len(Clique) >= target.
Reached bool
// Exhausted is true if the whole search space has been explored. If Reached
// is false, it proves that no clique of the target size exists.
Exhausted bool
}
// FindClique looks for a clique of at least target vertices in the graph of n
// vertices described by filter. It stops as soon as one is found, when the
// search space is exhausted, or when ctx is done; in the last case, the largest
// clique met so far is returned.
//
// The search is a depth first search with backtracking, pruned when the
// current clique plus the remaining candidates cannot reach target. The first
// pass of the first worker follows the natural order of the vertices (greedy
// "lexicographic" construction); every other pass restarts from a random
// order, with a work budget that doubles at each restart, so that the search
// is complete in the long run.
func FindClique(ctx context.Context, n int, filter NeighborFilter, target int, opts CliqueOptions) CliqueResult {
if target <= 0 {
return CliqueResult{Reached: true, Exhausted: true}
}
if n <= 0 {
return CliqueResult{Exhausted: true}
}
workers := max(opts.Workers, 1)
ctx, cancel := context.WithCancel(ctx)
defer cancel()
var (
mutex sync.Mutex
best []int32
exhausted bool
wg sync.WaitGroup
)
publish := func(clique []int32) {
mutex.Lock()
if len(clique) > len(best) {
best = append(best[:0], clique...)
}
mutex.Unlock()
}
for w := range workers {
wg.Go(func() {
s := &cliqueSearch{
ctx: ctx,
filter: filter,
target: target,
publish: func(c []int32) {
publish(c)
if len(c) >= target {
cancel()
}
},
}
rng := rand.New(rand.NewSource(opts.Seed + int64(w)))
candidates := make([]int32, n)
for i := range candidates {
candidates[i] = int32(i)
}
for restart := 0; ctx.Err() == nil; restart++ {
if w > 0 || restart > 0 {
rng.Shuffle(n, func(i, j int) { candidates[i], candidates[j] = candidates[j], candidates[i] })
}
s.budget = int64(n) * int64(target) << min(restart, 20)
s.work = 0
s.aborted = false
s.search(0, candidates)
if !s.aborted && ctx.Err() == nil {
mutex.Lock()
exhausted = true
mutex.Unlock()
cancel()
}
}
})
}
wg.Wait()
return CliqueResult{
Clique: best,
Reached: len(best) >= target,
Exhausted: exhausted,
}
}
type cliqueSearch struct {
ctx context.Context
filter NeighborFilter
target int
publish func([]int32)
current []int32 // the clique under construction
buffers [][]int32 // candidate list of each depth
bestLen int
budget int64 // maximum work (number of candidates tested) for this restart
work int64
aborted bool // budget or context exhausted before the end of the exploration
}
func (s *cliqueSearch) search(depth int, candidates []int32) {
for i := range candidates {
if depth+len(candidates)-i < s.target {
return
}
if s.work > s.budget || s.ctx.Err() != nil {
s.aborted = true
return
}
v := candidates[i]
s.current = append(s.current[:depth], v)
if len(s.current) > s.bestLen {
s.bestLen = len(s.current)
s.publish(s.current)
if s.bestLen >= s.target {
s.aborted = true // the search is over: do not report an exhaustion
return
}
}
rest := candidates[i+1:]
if depth+1+len(rest) < s.target {
continue
}
for len(s.buffers) <= depth+1 {
s.buffers = append(s.buffers, nil)
}
next := s.filter(v, rest, s.buffers[depth+1][:0])
s.buffers[depth+1] = next
s.work += int64(len(rest))
if depth+1+len(next) < s.target {
continue
}
s.search(depth+1, next)
if s.aborted {
return
}
}
}
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package obigraph
import (
"context"
"math/bits"
"math/rand"
"testing"
"time"
)
// adjacency matrix filter for small graphs
func matrixFilter(adj [][]bool) NeighborFilter {
return func(v int32, candidates, out []int32) []int32 {
for _, c := range candidates {
if adj[v][c] {
out = append(out, c)
}
}
return out
}
}
func randomGraph(rng *rand.Rand, n int, p float64) [][]bool {
adj := make([][]bool, n)
for i := range adj {
adj[i] = make([]bool, n)
}
for i := 0; i < n; i++ {
for j := i + 1; j < n; j++ {
if rng.Float64() < p {
adj[i][j], adj[j][i] = true, true
}
}
}
return adj
}
// maximum clique size by brute force over all the subsets (n <= 20)
func bruteMaxClique(adj [][]bool) int {
n := len(adj)
best := 0
for mask := 1; mask < 1<<n; mask++ {
size := bits.OnesCount(uint(mask))
if size <= best {
continue
}
ok := true
for i := 0; i < n && ok; i++ {
if mask>>i&1 == 0 {
continue
}
for j := i + 1; j < n; j++ {
if mask>>j&1 == 1 && !adj[i][j] {
ok = false
break
}
}
}
if ok {
best = size
}
}
return best
}
func isClique(adj [][]bool, c []int32) bool {
seen := map[int32]bool{}
for i, a := range c {
if seen[a] {
return false
}
seen[a] = true
for _, b := range c[i+1:] {
if !adj[a][b] {
return false
}
}
}
return true
}
func TestFindCliqueAgainstBruteForce(t *testing.T) {
rng := rand.New(rand.NewSource(1))
for trial := 0; trial < 40; trial++ {
n := 8 + rng.Intn(10)
adj := randomGraph(rng, n, 0.3+0.5*rng.Float64())
maxSize := bruteMaxClique(adj)
filter := matrixFilter(adj)
for _, workers := range []int{1, 3} {
r := FindClique(context.Background(), n, filter, maxSize, CliqueOptions{Workers: workers})
if !r.Reached || len(r.Clique) < maxSize || !isClique(adj, r.Clique) {
t.Fatalf("trial %d: target %d not reached: %+v", trial, maxSize, r)
}
r = FindClique(context.Background(), n, filter, maxSize+1, CliqueOptions{Workers: workers})
if r.Reached || !r.Exhausted {
t.Fatalf("trial %d: size %d cannot exist, got %+v", trial, maxSize+1, r)
}
// best effort: a valid clique, not necessarily a maximum one
if len(r.Clique) < 1 || len(r.Clique) > maxSize || !isClique(adj, r.Clique) {
t.Fatalf("trial %d: invalid best clique %v (maximum is %d)", trial, r.Clique, maxSize)
}
}
}
}
func TestFindCliqueTrivialTargets(t *testing.T) {
adj := randomGraph(rand.New(rand.NewSource(2)), 5, 0.5)
if r := FindClique(context.Background(), 5, matrixFilter(adj), 0, CliqueOptions{}); !r.Reached {
t.Fatal("target 0 is always reached")
}
if r := FindClique(context.Background(), 0, matrixFilter(adj), 1, CliqueOptions{}); r.Reached {
t.Fatal("no clique in an empty graph")
}
if r := FindClique(context.Background(), 5, matrixFilter(adj), 1, CliqueOptions{}); !r.Reached || len(r.Clique) != 1 {
t.Fatalf("a single vertex is a clique: %+v", r)
}
}
// A hopeless search must stop with the deadline and return a valid clique.
// (When the target is far above the clique number of a sparse graph, pruning
// proves the absence at once: see TestFindCliqueAgainstBruteForce.)
func TestFindCliqueTimeout(t *testing.T) {
// dense graph: its largest clique is far below the target, but pruning only
// bites after many levels, so the search cannot finish within the deadline
const n = 300
adj := randomGraph(rand.New(rand.NewSource(3)), n, 0.9)
ctx, cancel := context.WithTimeout(context.Background(), 300*time.Millisecond)
defer cancel()
start := time.Now()
r := FindClique(ctx, n, matrixFilter(adj), 150, CliqueOptions{Workers: 2})
if elapsed := time.Since(start); elapsed > 3*time.Second {
t.Fatalf("deadline not honoured: %v", elapsed)
}
if r.Reached || r.Exhausted {
t.Fatalf("size 150 cannot be reached nor proven absent in time: %+v", r)
}
if len(r.Clique) < 2 || !isClique(adj, r.Clique) {
t.Fatalf("invalid best clique %v", r.Clique)
}
}