refactor(numa): replace flat runner with per-node activation channels
Shifts the NUMA-aware runner from a flat, round-robin model to a per-node architecture using dedicated `NodeActivation` channels. Replaces absolute deltas with relative scaling based on the previous growth step's worker count, decoupling growth from node count to fix slow ramp-up and enforce per-node fairness. Updates architecture documentation to reflect these changes and focus tuning questions on `INITIAL`/`GROWTH_DIVISOR` parameters for I/O-bound validation.
This commit is contained in:
+217
-91
@@ -70,7 +70,10 @@ pub fn build() -> NumaSetup {
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nodes.len(),
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nodes.first().map_or(0, |v| v.len()),
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);
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return NumaSetup { pools, cpus_per_node: nodes };
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return NumaSetup {
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pools,
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cpus_per_node: nodes,
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};
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}
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}
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}
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@@ -81,7 +84,7 @@ pub fn build() -> NumaSetup {
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.unwrap_or(1);
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debug!("UMA: single synthetic node, {} core(s)", n_cores);
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NumaSetup {
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pools: vec![None],
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pools: vec![None],
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cpus_per_node: vec![(0..n_cores).collect()],
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}
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}
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@@ -93,7 +96,7 @@ pub fn build() -> NumaSetup {
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.unwrap_or(1);
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debug!("UMA: single synthetic node, {} core(s)", n_cores);
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NumaSetup {
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pools: vec![None],
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pools: vec![None],
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cpus_per_node: vec![(0..n_cores).collect()],
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}
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}
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@@ -102,7 +105,9 @@ pub fn build() -> NumaSetup {
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/// Silently returns on any error so the thread still runs, just unbound.
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#[cfg(feature = "numa")]
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pub fn pin_current_thread(cpu_indices: &[usize]) {
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let Ok(topology) = Topology::new() else { return };
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let Ok(topology) = Topology::new() else {
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return;
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};
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let mut cpuset = CpuSet::new();
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for &idx in cpu_indices {
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cpuset.set(idx);
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@@ -132,29 +137,48 @@ fn build_pool(cpus: &[usize]) -> Option<rayon::ThreadPool> {
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.ok()
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}
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// ── PartitionRunner ───────────────────────────────────────────────────────────
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// ── PartitionRunner ─────────────────────────────────────────────────────────
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/// Growth step (fraction of a node's worker capacity added per activation
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/// event, see [`NodeActivation::grow`]).
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const GROWTH_DIVISOR: usize = 8;
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/// Minimum CPU efficiency growth to activate more workers, as a fraction of
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/// the size of the *last growth step* (e.g. `0.2` after adding 8 workers
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/// requires the next check to show at least +1.6 cores of growth — 20 % of
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/// the ~8 cores those 8 workers should contribute if the workload is truly
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/// CPU-bound). Scaling by the last step's size — not the cumulative total —
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/// keeps the bar meaningful regardless of how many workers are already
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/// active, instead of demanding an ever-larger absolute jump as the pool
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/// grows.
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const CPU_SPAWN_THRESHOLD: f64 = 0.2;
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/// Minimum I/O throughput growth (relative) to activate more workers.
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const IO_SPAWN_THRESHOLD: f64 = 0.2;
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struct NodeConfig {
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pool: Option<Arc<rayon::ThreadPool>>,
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cpu_ids: Vec<usize>,
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pool: Option<Arc<rayon::ThreadPool>>,
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cpu_ids: Vec<usize>,
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max_workers: usize,
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}
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/// Generic NUMA-aware runner for partition-level parallel work.
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///
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/// Workers are distributed round-robin across NUMA nodes and pinned to their
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/// Workers are distributed evenly across NUMA nodes and pinned to their
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/// node's CPUs. UMA is the degenerate case: one node, no pinning.
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///
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/// Workers are pre-spawned dormant and activated one by one as CPU efficiency
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/// falls below `SPAWN_THRESHOLD`. This avoids over-provisioning on I/O-bound
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/// or memory-bandwidth-bound workloads while saturating CPU-bound ones.
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/// Workers are pre-spawned dormant, one activation channel per node so
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/// growth always targets a specific node rather than whichever dormant
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/// worker happens to wake up first on a shared channel. Growth (both the
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/// initial count and each subsequent step) is expressed as a fraction of
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/// `workers_per_node`, applied identically to every node, so the pace of
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/// ramp-up depends on node size rather than node count — a single-NUMA-node
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/// (UMA) machine ramps just as fast as an 8-node one.
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///
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/// # Termination
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///
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/// ```text
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/// drop(part_tx) → part_rx drains → workers exit → drop their result_tx
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/// drop(result_tx) → result_rx closes → controller loop exits
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/// drop(activate_tx) → dormant workers exit cleanly
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/// drop(part_tx) → part_rx drains → workers exit → drop their result_tx
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/// drop(result_tx) → result_rx closes → controller loop exits
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/// drop(activate_txs) → dormant workers exit cleanly
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/// ```
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pub struct PartitionRunner {
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nodes: Vec<NodeConfig>,
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@@ -175,7 +199,8 @@ impl PartitionRunner {
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ns.pools.len(),
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wpn,
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);
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let nodes = ns.pools
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let nodes = ns
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.pools
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.into_iter()
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.zip(ns.cpus_per_node)
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.map(|(pool, cpu_ids)| NodeConfig {
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@@ -189,26 +214,24 @@ impl PartitionRunner {
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/// Run `f(i)` for every index in `order`.
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///
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/// Workers are pre-spawned dormant and activated adaptively. A timer thread
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/// fires an efficiency check every `TIMER_SECS` seconds; each completed
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/// partition resets that timer (forcing an immediate check) and also
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/// triggers its own inline check. A new worker is activated whenever CPU
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/// efficiency grows by at least `CPU_SPAWN_THRESHOLD` (absolute, in cores)
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/// or I/O throughput grows by at least `IO_SPAWN_THRESHOLD` (relative) since
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/// the last check — whichever resource is the actual bottleneck still shows
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/// headroom.
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/// Workers are pre-spawned dormant and activated adaptively, per node:
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/// `(workers_per_node / INITIAL_DIVISOR).max(1)` are woken immediately on
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/// every node, then `(workers_per_node / GROWTH_DIVISOR).max(1)` more per
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/// node each time the check below fires. A timer thread fires that check
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/// every `TIMER_SECS` seconds; each completed partition resets that timer
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/// (forcing an immediate check) and also triggers its own inline check. A
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/// growth step happens whenever CPU efficiency grows by at least
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/// `CPU_SPAWN_THRESHOLD` of what the last growth step should have
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/// contributed, or I/O throughput grows by at least `IO_SPAWN_THRESHOLD`
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/// (relative) since the last check — whichever resource is the actual
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/// bottleneck still shows headroom.
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///
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/// `on_done(i, result, elapsed)` is called from the controller thread as
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/// each partition completes — suitable for progress bars and result
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/// aggregation.
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///
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/// Returns the first error produced by `f`, if any.
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pub fn run<F, R, E, C>(
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&self,
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order: &[usize],
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f: F,
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mut on_done: C,
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) -> Result<(), E>
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pub fn run<F, R, E, C>(&self, order: &[usize], f: F, mut on_done: C) -> Result<(), E>
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where
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F: Fn(usize) -> Result<R, E> + Send + Sync,
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R: Send,
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@@ -220,24 +243,29 @@ impl PartitionRunner {
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return Ok(());
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}
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const CPU_SPAWN_THRESHOLD: f64 = 0.2;
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const IO_SPAWN_THRESHOLD: f64 = 0.2;
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const TIMER_SECS: u64 = 30;
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const TIMER_SECS: u64 = 30;
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const INITIAL_DIVISOR: usize = 4;
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// ── Channels ──────────────────────────────────────────────────────────
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let (part_tx, part_rx) = unbounded::<usize>();
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let (activate_tx, activate_rx) = unbounded::<()>();
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let (part_tx, part_rx) = unbounded::<usize>();
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// reset_tx: controller → timer ("reset the 30 s window")
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let (reset_tx, reset_rx) = unbounded::<()>();
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let (reset_tx, reset_rx) = unbounded::<()>();
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// event_tx: workers + timer → controller (unified event stream)
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let (event_tx, event_rx) = unbounded::<WorkerEvent<R, E>>();
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let (event_tx, event_rx) = unbounded::<WorkerEvent<R, E>>();
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// One activation channel per node: growth always targets a specific
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// node, rather than whichever dormant worker happens to win the race
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// on a channel shared across all nodes.
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let (activate_txs, activate_rxs): (Vec<_>, Vec<_>) =
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(0..self.nodes.len()).map(|_| unbounded::<()>()).unzip();
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for &i in order { part_tx.send(i).ok(); }
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for &i in order {
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part_tx.send(i).ok();
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}
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drop(part_tx);
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let max_workers = self.max_workers();
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let n_nodes = self.nodes.len();
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let f = &f;
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let node_caps: Vec<usize> = self.nodes.iter().map(|n| n.max_workers).collect();
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let f = &f;
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let mut first_err: Option<E> = None;
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@@ -260,79 +288,92 @@ impl PartitionRunner {
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}
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});
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// ── Pre-spawn workers dormant, round-robin across NUMA nodes ──────
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for w in 0..max_workers {
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let node = &self.nodes[w % n_nodes];
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let prx = part_rx.clone();
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let etx = event_tx.clone();
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let arx = activate_rx.clone();
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let pool = node.pool.clone();
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// ── Pre-spawn workers dormant, grouped by node ────────────────────
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// Each worker listens on its own node's activation channel only.
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for (node, arx) in self.nodes.iter().zip(activate_rxs.iter()) {
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let cpu_ids = &node.cpu_ids;
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for _ in 0..node.max_workers {
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let prx = part_rx.clone();
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let etx = event_tx.clone();
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let arx = arx.clone();
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let pool = node.pool.clone();
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s.spawn(move || {
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if arx.recv().is_err() { return; }
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if !cpu_ids.is_empty() { pin_current_thread(cpu_ids); }
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for i in &prx {
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let t = Instant::now();
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let r = match &pool {
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Some(p) => p.install(|| f(i)),
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None => f(i),
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};
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etx.send(WorkerEvent::Completed(i, r, t.elapsed())).ok();
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}
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});
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s.spawn(move || {
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if arx.recv().is_err() {
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return;
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}
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if !cpu_ids.is_empty() {
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pin_current_thread(cpu_ids);
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}
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for i in &prx {
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let t = Instant::now();
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let r = match &pool {
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Some(p) => p.install(|| f(i)),
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None => f(i),
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};
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etx.send(WorkerEvent::Completed(i, r, t.elapsed())).ok();
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}
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});
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}
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}
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// Drop controller's event_tx: event_rx closes when all workers +
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// timer have exited.
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drop(event_tx);
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// ── Controller ────────────────────────────────────────────────────
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let initial_workers = n_nodes.min(max_workers).min(n_total);
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for _ in 0..initial_workers { activate_tx.send(()).ok(); }
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let mut n_active = initial_workers;
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let mut activation = NodeActivation::new(&activate_txs, &node_caps, max_workers);
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activation.activate_initial(INITIAL_DIVISOR, n_total);
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let mut cpu_sample = CpuSample::now();
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let mut io_sample = IoSample::now();
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let mut completed = 0usize;
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let mut io_sample = IoSample::now();
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let mut completed = 0usize;
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while completed < n_total {
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let Ok(event) = event_rx.recv() else { break };
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match event {
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WorkerEvent::Completed(i, r, dur) => {
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match r {
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Ok(v) => on_done(i, v, dur),
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Err(e) => { if first_err.is_none() { first_err = Some(e); } }
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Ok(v) => on_done(i, v, dur),
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Err(e) => {
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if first_err.is_none() {
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first_err = Some(e);
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}
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}
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}
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completed += 1;
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// Reset the 30 s timer.
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reset_tx.send(()).ok();
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// Inline check: same logic as a timer tick.
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maybe_activate(
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&activate_tx, &mut n_active, max_workers,
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&mut cpu_sample, CPU_SPAWN_THRESHOLD,
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&mut io_sample, IO_SPAWN_THRESHOLD,
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completed, n_total,
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&mut activation,
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&mut cpu_sample,
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&mut io_sample,
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completed,
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n_total,
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);
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}
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WorkerEvent::TimerTick => {
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maybe_activate(
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&activate_tx, &mut n_active, max_workers,
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&mut cpu_sample, CPU_SPAWN_THRESHOLD,
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&mut io_sample, IO_SPAWN_THRESHOLD,
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completed, n_total,
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&mut activation,
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&mut cpu_sample,
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&mut io_sample,
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completed,
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n_total,
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);
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}
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}
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}
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// Dormant workers exit when activate_tx closes.
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drop(activate_tx);
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// Dormant workers exit once every sender for their node's channel
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// is dropped — `activate_txs` holds the only ones.
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drop(activate_txs);
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// Timer thread exits when reset_tx closes.
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drop(reset_tx);
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});
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match first_err {
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Some(e) => Err(e),
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None => Ok(()),
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None => Ok(()),
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}
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}
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}
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@@ -344,28 +385,113 @@ enum WorkerEvent<R, E> {
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TimerTick,
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}
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/// Tracks how many of each node's dormant workers have been woken, and
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/// grows every node by the same amount at each step (capped by that node's
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/// remaining dormant workers and by the run's total budget) so load stays
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/// balanced across nodes at every point in time — never just "one more
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/// worker somewhere". Also remembers the size of the last real growth step
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/// (`last_step`), used to scale the CPU activation threshold to what that
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/// step could plausibly have contributed (see `maybe_activate`).
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struct NodeActivation<'a> {
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txs: &'a [crossbeam_channel::Sender<()>],
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caps: &'a [usize],
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active: Vec<usize>,
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total: usize,
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max: usize,
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last_step: usize,
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}
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impl<'a> NodeActivation<'a> {
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fn new(txs: &'a [crossbeam_channel::Sender<()>], caps: &'a [usize], max: usize) -> Self {
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Self {
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txs,
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caps,
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active: vec![0; txs.len()],
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total: 0,
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max,
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last_step: 0,
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}
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}
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fn total(&self) -> usize {
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self.total
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}
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fn last_step(&self) -> usize {
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self.last_step
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}
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fn max(&self) -> usize {
|
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self.max
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}
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fn is_full(&self) -> bool {
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self.total >= self.max
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}
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/// Wake up to `(node_cap / divisor).max(1)` dormant workers on every
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/// node, capped by `n_total`. Called once at startup, unconditionally.
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fn activate_initial(&mut self, divisor: usize, n_total: usize) {
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self.grow(divisor, n_total);
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}
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/// Same per-node sizing as [`activate_initial`](Self::activate_initial),
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/// applied as a growth step. Returns the number of workers actually
|
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/// activated (may be less than requested once a node or the total
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/// budget is exhausted). Updates `last_step` when it actually grew.
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fn grow(&mut self, divisor: usize, n_total: usize) -> usize {
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let before = self.total;
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for idx in 0..self.txs.len() {
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let wanted = (self.caps[idx] / divisor).max(1);
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let room = self.caps[idx].saturating_sub(self.active[idx]);
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let grow = wanted.min(room).min(n_total.saturating_sub(self.total));
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for _ in 0..grow {
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self.txs[idx].send(()).ok();
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}
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self.active[idx] += grow;
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self.total += grow;
|
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}
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let grew = self.total - before;
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if grew > 0 {
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self.last_step = grew;
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}
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grew
|
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}
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}
|
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|
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fn maybe_activate(
|
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activate_tx: &crossbeam_channel::Sender<()>,
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n_active: &mut usize,
|
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max_workers: usize,
|
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cpu_sample: &mut CpuSample,
|
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cpu_threshold: f64,
|
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io_sample: &mut IoSample,
|
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io_threshold: f64,
|
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completed: usize,
|
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n_total: usize,
|
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activation: &mut NodeActivation,
|
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cpu_sample: &mut CpuSample,
|
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io_sample: &mut IoSample,
|
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completed: usize,
|
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n_total: usize,
|
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) {
|
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if *n_active >= max_workers || completed >= n_total { return; }
|
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if activation.is_full() || completed >= n_total {
|
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return;
|
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}
|
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|
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// Expect roughly 1 core of extra efficiency per worker activated in the
|
||||
// last growth step (CPU-bound case); require at least CPU_SPAWN_THRESHOLD
|
||||
// (20 %) of that expected gain before growing again. Scaling by the last
|
||||
// step's size — not the cumulative total — keeps the bar meaningful
|
||||
// regardless of how many workers are already active: growing by 8 should
|
||||
// always take ~+1.6 cores to confirm, whether that's the 2nd growth step
|
||||
// or the 20th.
|
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let cpu_threshold = CPU_SPAWN_THRESHOLD * activation.last_step() as f64;
|
||||
|
||||
// Call both unconditionally (no `||` short-circuit): each sampler must
|
||||
// advance its own window every tick, regardless of what the other one
|
||||
// reports, or it would starve behind whichever signal fires first.
|
||||
let cpu_wants_more = cpu_sample.do_i_activate(cpu_threshold);
|
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let io_wants_more = io_sample.do_i_activate(io_threshold);
|
||||
let io_wants_more = io_sample.do_i_activate(IO_SPAWN_THRESHOLD * activation.last_step() as f64);
|
||||
if !(cpu_wants_more || io_wants_more) {
|
||||
return;
|
||||
}
|
||||
|
||||
if cpu_wants_more || io_wants_more {
|
||||
activate_tx.send(()).ok();
|
||||
*n_active += 1;
|
||||
debug!("activated worker {}/{}", n_active, max_workers);
|
||||
let grew = activation.grow(GROWTH_DIVISOR, n_total);
|
||||
if grew > 0 {
|
||||
debug!(
|
||||
"activated {} worker(s) — {}/{} active",
|
||||
grew,
|
||||
activation.total(),
|
||||
activation.max()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user