Introduce `obisys::effective_parallelism()` to read Linux cgroup v1/v2 CPU quotas from sysfs, preventing thread pool oversubscription in containerized environments. Replace direct `std::thread::available_parallelism()` calls across `obikindex` and `obikmer` with this centralized function. Bump `obikmer` version to 1.1.41.
494 lines
19 KiB
Rust
494 lines
19 KiB
Rust
// NUMA-aware partition runner via hwlocality.
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//
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// Detects NUMA topology using hwloc (cross-platform: Linux, macOS, etc.) and
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// builds one Rayon ThreadPool per NUMA node with threads pinned to that node's
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// CPUs. Linux first-touch policy then places graph allocations in local DRAM
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// automatically — no explicit memory binding needed.
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//
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// UMA systems (single socket, Apple Silicon, etc.) are the degenerate case:
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// one synthetic node containing all cores, no pool, no pinning.
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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use crossbeam_channel::unbounded;
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#[cfg(feature = "numa")]
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use hwlocality::Topology;
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#[cfg(feature = "numa")]
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use hwlocality::cpu::binding::CpuBindingFlags;
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#[cfg(feature = "numa")]
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use hwlocality::cpu::cpuset::CpuSet;
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#[cfg(feature = "numa")]
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use hwlocality::object::types::ObjectType;
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use obisys::{CpuSample, IoSample};
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use tracing::debug;
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// ── Public interface ──────────────────────────────────────────────────────────
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pub struct NumaSetup {
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/// One entry per NUMA node. `None` on UMA systems (no pool, no pinning).
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pub pools: Vec<Option<Arc<rayon::ThreadPool>>>,
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/// CPU indices for each NUMA node, in node order.
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pub cpus_per_node: Vec<Vec<usize>>,
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}
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impl NumaSetup {
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/// Maximum worker slots per node (one per physical core in the node).
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pub fn workers_per_node(&self) -> usize {
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self.cpus_per_node
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.first()
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.map(|c| c.len().max(1))
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.unwrap_or(1)
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}
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}
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/// Detect NUMA topology and build per-node Rayon pools.
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/// Always succeeds: falls back to a single synthetic UMA node on failure.
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#[cfg(feature = "numa")]
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pub fn build() -> NumaSetup {
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if let Ok(topology) = Topology::new() {
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let nodes: Vec<Vec<usize>> = topology
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.objects_with_type(ObjectType::NUMANode)
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.filter_map(|obj| obj.cpuset())
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.map(|cpuset| {
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cpuset
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.iter_set()
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.map(|idx| usize::from(idx))
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.collect::<Vec<_>>()
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})
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.filter(|v| !v.is_empty())
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.collect();
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if nodes.len() > 1 {
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if let Some(pools) = nodes
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.iter()
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.map(|cpus| build_pool(cpus).map(|p| Some(Arc::new(p))))
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.collect::<Option<Vec<_>>>()
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{
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debug!(
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"NUMA topology: {} node(s), {} core(s)/node",
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nodes.len(),
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nodes.first().map_or(0, |v| v.len()),
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);
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return NumaSetup {
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pools,
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cpus_per_node: nodes,
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};
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}
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}
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}
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// UMA fallback: single synthetic node, all cores, no pool, no pinning.
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let n_cores = obisys::effective_parallelism();
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debug!("UMA: single synthetic node, {} core(s)", n_cores);
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NumaSetup {
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pools: vec![None],
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cpus_per_node: vec![(0..n_cores).collect()],
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}
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}
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#[cfg(not(feature = "numa"))]
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pub fn build() -> NumaSetup {
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let n_cores = obisys::effective_parallelism();
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debug!("UMA: single synthetic node, {} core(s)", n_cores);
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NumaSetup {
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pools: vec![None],
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cpus_per_node: vec![(0..n_cores).collect()],
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}
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}
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/// Bind the calling thread to `cpu_indices` using hwloc.
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/// Silently returns on any error so the thread still runs, just unbound.
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#[cfg(feature = "numa")]
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pub fn pin_current_thread(cpu_indices: &[usize]) {
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let Ok(topology) = Topology::new() else {
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return;
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};
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let mut cpuset = CpuSet::new();
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for &idx in cpu_indices {
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cpuset.set(idx);
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}
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let _ = topology.bind_cpu(&cpuset, CpuBindingFlags::THREAD);
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}
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#[cfg(not(feature = "numa"))]
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pub fn pin_current_thread(_cpu_indices: &[usize]) {}
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// ── Internal helpers ──────────────────────────────────────────────────────────
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#[cfg(feature = "numa")]
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fn build_pool(cpus: &[usize]) -> Option<rayon::ThreadPool> {
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let cpus = cpus.to_vec();
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rayon::ThreadPoolBuilder::new()
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.num_threads(cpus.len())
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.spawn_handler(move |thread| {
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let cpus = cpus.clone();
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std::thread::Builder::new().spawn(move || {
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pin_current_thread(&cpus);
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thread.run();
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})?;
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Ok(())
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})
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.build()
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.ok()
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}
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// ── PartitionRunner ─────────────────────────────────────────────────────────
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/// Growth step (fraction of a node's worker capacity added per activation
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/// event, see [`NodeActivation::grow`]).
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const GROWTH_DIVISOR: usize = 8;
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/// Minimum CPU efficiency growth to activate more workers, as a fraction of
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/// the size of the *last growth step* (e.g. `0.2` after adding 8 workers
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/// requires the next check to show at least +1.6 cores of growth — 20 % of
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/// the ~8 cores those 8 workers should contribute if the workload is truly
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/// CPU-bound). Scaling by the last step's size — not the cumulative total —
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/// keeps the bar meaningful regardless of how many workers are already
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/// active, instead of demanding an ever-larger absolute jump as the pool
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/// grows.
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const CPU_SPAWN_THRESHOLD: f64 = 0.2;
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/// Minimum I/O throughput growth (relative) to activate more workers.
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const IO_SPAWN_THRESHOLD: f64 = 0.2;
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struct NodeConfig {
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pool: Option<Arc<rayon::ThreadPool>>,
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cpu_ids: Vec<usize>,
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max_workers: usize,
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}
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/// Generic NUMA-aware runner for partition-level parallel work.
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///
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/// Workers are distributed evenly across NUMA nodes and pinned to their
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/// node's CPUs. UMA is the degenerate case: one node, no pinning.
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///
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/// Workers are pre-spawned dormant, one activation channel per node so
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/// growth always targets a specific node rather than whichever dormant
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/// worker happens to wake up first on a shared channel. Growth (both the
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/// initial count and each subsequent step) is expressed as a fraction of
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/// `workers_per_node`, applied identically to every node, so the pace of
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/// ramp-up depends on node size rather than node count — a single-NUMA-node
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/// (UMA) machine ramps just as fast as an 8-node one.
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///
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/// # Termination
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///
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/// ```text
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/// drop(part_tx) → part_rx drains → workers exit → drop their result_tx
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/// drop(result_tx) → result_rx closes → controller loop exits
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/// drop(activate_txs) → dormant workers exit cleanly
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/// ```
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pub struct PartitionRunner {
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nodes: Vec<NodeConfig>,
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}
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impl PartitionRunner {
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/// Total worker slots across all nodes.
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pub fn max_workers(&self) -> usize {
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self.nodes.iter().map(|n| n.max_workers).sum()
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}
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/// Detect topology and build. Always succeeds.
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pub fn new() -> Self {
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let ns = build();
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let wpn = ns.workers_per_node();
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debug!(
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"PartitionRunner: {} node(s) × {} worker(s)/node max",
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ns.pools.len(),
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wpn,
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);
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let nodes = ns
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.pools
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.into_iter()
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.zip(ns.cpus_per_node)
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.map(|(pool, cpu_ids)| NodeConfig {
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pool,
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cpu_ids,
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max_workers: wpn,
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})
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.collect();
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Self { nodes }
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}
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/// Run `f(i)` for every index in `order`.
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///
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/// Workers are pre-spawned dormant and activated adaptively, per node:
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/// `(workers_per_node / INITIAL_DIVISOR).max(1)` are woken immediately on
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/// every node, then `(workers_per_node / GROWTH_DIVISOR).max(1)` more per
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/// node each time the check below fires. A timer thread fires that check
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/// every `TIMER_SECS` seconds; each completed partition resets that timer
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/// (forcing an immediate check) and also triggers its own inline check. A
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/// growth step happens whenever CPU efficiency grows by at least
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/// `CPU_SPAWN_THRESHOLD` of what the last growth step should have
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/// contributed, or I/O throughput grows by at least `IO_SPAWN_THRESHOLD`
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/// (relative) since the last check — whichever resource is the actual
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/// bottleneck still shows headroom.
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///
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/// `on_done(i, result, elapsed)` is called from the controller thread as
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/// each partition completes — suitable for progress bars and result
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/// aggregation.
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///
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/// Returns the first error produced by `f`, if any.
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pub fn run<F, R, E, C>(&self, order: &[usize], f: F, mut on_done: C) -> Result<(), E>
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where
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F: Fn(usize) -> Result<R, E> + Send + Sync,
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R: Send,
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E: Send,
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C: FnMut(usize, R, Duration) + Send,
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{
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let n_total = order.len();
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if n_total == 0 {
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return Ok(());
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}
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const TIMER_SECS: u64 = 30;
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const INITIAL_DIVISOR: usize = 4;
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// ── Channels ──────────────────────────────────────────────────────────
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let (part_tx, part_rx) = unbounded::<usize>();
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// reset_tx: controller → timer ("reset the 30 s window")
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let (reset_tx, reset_rx) = unbounded::<()>();
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// event_tx: workers + timer → controller (unified event stream)
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let (event_tx, event_rx) = unbounded::<WorkerEvent<R, E>>();
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// One activation channel per node: growth always targets a specific
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// node, rather than whichever dormant worker happens to win the race
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// on a channel shared across all nodes.
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let (activate_txs, activate_rxs): (Vec<_>, Vec<_>) =
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(0..self.nodes.len()).map(|_| unbounded::<()>()).unzip();
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for &i in order {
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part_tx.send(i).ok();
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}
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drop(part_tx);
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let max_workers = self.max_workers();
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let node_caps: Vec<usize> = self.nodes.iter().map(|n| n.max_workers).collect();
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let f = &f;
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let mut first_err: Option<E> = None;
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std::thread::scope(|s| {
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// ── Timer thread ──────────────────────────────────────────────────
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// Sends TimerTick every TIMER_SECS seconds. Resets its window each
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// time reset_rx receives a message (i.e. on partition completion).
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let timer_tx = event_tx.clone();
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s.spawn(move || {
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let period = Duration::from_secs(TIMER_SECS);
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loop {
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crossbeam_channel::select! {
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recv(reset_rx) -> r => {
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if r.is_err() { break; } // reset_tx dropped → exit
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}
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default(period) => {
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if timer_tx.send(WorkerEvent::TimerTick).is_err() { break; }
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}
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}
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}
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});
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// ── Pre-spawn workers dormant, grouped by node ────────────────────
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// Each worker listens on its own node's activation channel only.
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for (node, arx) in self.nodes.iter().zip(activate_rxs.iter()) {
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let cpu_ids = &node.cpu_ids;
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for _ in 0..node.max_workers {
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let prx = part_rx.clone();
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let etx = event_tx.clone();
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let arx = arx.clone();
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let pool = node.pool.clone();
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s.spawn(move || {
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if arx.recv().is_err() {
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return;
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}
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if !cpu_ids.is_empty() {
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pin_current_thread(cpu_ids);
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}
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for i in &prx {
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let t = Instant::now();
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let r = match &pool {
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Some(p) => p.install(|| f(i)),
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None => f(i),
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};
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etx.send(WorkerEvent::Completed(i, r, t.elapsed())).ok();
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}
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});
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}
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}
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// Drop controller's event_tx: event_rx closes when all workers +
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// timer have exited.
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drop(event_tx);
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// ── Controller ────────────────────────────────────────────────────
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let mut activation = NodeActivation::new(&activate_txs, &node_caps, max_workers);
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activation.activate_initial(INITIAL_DIVISOR, n_total);
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let mut cpu_sample = CpuSample::now();
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let mut io_sample = IoSample::now();
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let mut completed = 0usize;
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while completed < n_total {
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let Ok(event) = event_rx.recv() else { break };
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match event {
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WorkerEvent::Completed(i, r, dur) => {
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match r {
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Ok(v) => on_done(i, v, dur),
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Err(e) => {
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if first_err.is_none() {
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first_err = Some(e);
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}
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}
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}
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completed += 1;
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// Reset the 30 s timer.
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reset_tx.send(()).ok();
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// Inline check: same logic as a timer tick.
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maybe_activate(
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&mut activation,
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&mut cpu_sample,
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&mut io_sample,
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completed,
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n_total,
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);
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}
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WorkerEvent::TimerTick => {
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maybe_activate(
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&mut activation,
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&mut cpu_sample,
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&mut io_sample,
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completed,
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n_total,
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);
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}
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}
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}
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// Dormant workers exit once every sender for their node's channel
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// is dropped — `activate_txs` holds the only ones.
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drop(activate_txs);
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// Timer thread exits when reset_tx closes.
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drop(reset_tx);
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});
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match first_err {
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Some(e) => Err(e),
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None => Ok(()),
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}
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}
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}
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// ── Internal event type ───────────────────────────────────────────────────────
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enum WorkerEvent<R, E> {
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Completed(usize, Result<R, E>, Duration),
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TimerTick,
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}
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/// Tracks how many of each node's dormant workers have been woken, and
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/// grows every node by the same amount at each step (capped by that node's
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/// remaining dormant workers and by the run's total budget) so load stays
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/// balanced across nodes at every point in time — never just "one more
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/// worker somewhere". Also remembers the size of the last real growth step
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/// (`last_step`), used to scale the CPU activation threshold to what that
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/// step could plausibly have contributed (see `maybe_activate`).
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struct NodeActivation<'a> {
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txs: &'a [crossbeam_channel::Sender<()>],
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caps: &'a [usize],
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active: Vec<usize>,
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total: usize,
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max: usize,
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last_step: usize,
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}
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impl<'a> NodeActivation<'a> {
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fn new(txs: &'a [crossbeam_channel::Sender<()>], caps: &'a [usize], max: usize) -> Self {
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Self {
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txs,
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caps,
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active: vec![0; txs.len()],
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total: 0,
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max,
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last_step: 0,
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}
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}
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fn total(&self) -> usize {
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self.total
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}
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fn last_step(&self) -> usize {
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self.last_step
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}
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fn max(&self) -> usize {
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self.max
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}
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fn is_full(&self) -> bool {
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self.total >= self.max
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}
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/// Wake up to `(node_cap / divisor).max(1)` dormant workers on every
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/// node, capped by `n_total`. Called once at startup, unconditionally.
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fn activate_initial(&mut self, divisor: usize, n_total: usize) {
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self.grow(divisor, n_total);
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}
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/// Same per-node sizing as [`activate_initial`](Self::activate_initial),
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/// applied as a growth step. Returns the number of workers actually
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/// activated (may be less than requested once a node or the total
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/// budget is exhausted). Updates `last_step` when it actually grew.
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fn grow(&mut self, divisor: usize, n_total: usize) -> usize {
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let before = self.total;
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for idx in 0..self.txs.len() {
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let wanted = (self.caps[idx] / divisor).max(1);
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let room = self.caps[idx].saturating_sub(self.active[idx]);
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let grow = wanted.min(room).min(n_total.saturating_sub(self.total));
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for _ in 0..grow {
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self.txs[idx].send(()).ok();
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}
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self.active[idx] += grow;
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self.total += grow;
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}
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let grew = self.total - before;
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if grew > 0 {
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self.last_step = grew;
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}
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grew
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}
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}
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fn maybe_activate(
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activation: &mut NodeActivation,
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cpu_sample: &mut CpuSample,
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io_sample: &mut IoSample,
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completed: usize,
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n_total: usize,
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) {
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if activation.is_full() || completed >= n_total {
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return;
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}
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// Expect roughly 1 core of extra efficiency per worker activated in the
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// last growth step (CPU-bound case); require at least CPU_SPAWN_THRESHOLD
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// (20 %) of that expected gain before growing again. Scaling by the last
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// step's size — not the cumulative total — keeps the bar meaningful
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// regardless of how many workers are already active: growing by 8 should
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// always take ~+1.6 cores to confirm, whether that's the 2nd growth step
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// or the 20th.
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let cpu_threshold = CPU_SPAWN_THRESHOLD * activation.last_step() as f64;
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// Call both unconditionally (no `||` short-circuit): each sampler must
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// advance its own window every tick, regardless of what the other one
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// reports, or it would starve behind whichever signal fires first.
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let cpu_wants_more = cpu_sample.do_i_activate(cpu_threshold);
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let io_wants_more = io_sample.do_i_activate(IO_SPAWN_THRESHOLD * activation.last_step() as f64);
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if !(cpu_wants_more || io_wants_more) {
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return;
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}
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let grew = activation.grow(GROWTH_DIVISOR, n_total);
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if grew > 0 {
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debug!(
|
||
"activated {} worker(s) — {}/{} active",
|
||
grew,
|
||
activation.total(),
|
||
activation.max()
|
||
);
|
||
}
|
||
}
|